Showing posts with label My Eyes... the Goggles Do Nothing. Show all posts
Showing posts with label My Eyes... the Goggles Do Nothing. Show all posts

Saturday, September 19, 2009

You Might Want to Sit Down for this…

I’ve been pondering a way to break the proverbial ice locking in my little corner of the internet. Sure I could’ve posted about my internship or how the Forcier is with Michigan [sic] at last or my extreme discomfort when the Metro train shrieks like a banshee when going fast through dark tunnels, but that would be the same self-centered drivel I usually shovel onto the pile. It just so happens that a more noble and interesting topic found its way to me this week.

First some background information is required. As some may not yet know, I am now living in Alexandria, VA and I have an interesting job, with fantastic hours, but the financial compensation leaves much to be desired. I work as an intern at the National Security Archive at George Washington University in downtown DC. My boss is a research professor who works for the archive on a number of projects dealing with the history of nuclear weapons. I will admit that the topic of nuclear weapons policy is a morbid one and the more I read about it – it becomes a sordid subject. Nevertheless, I am always intrigued by the policy making process regarding nuclear weapons and its evolution throughout the Cold War.

I get to do all kinds of cool things like submitting Freedom of Information Act (FOIA) requests to government agencies and digging through the National Archives for relevant documents (often for the purpose of sending more FOIA requests). Like any job, there are some downsides. For one, the intern room also serves as a storage room and the intern chairs are uncomfortable. So I lack some creature comforts, the real downside is what I ran across this week: too much information.

One of the things I get to do is sift through excessively redacted government documents and try to find out what was excised. The best way to go about this is going through relevant published academic books and papers and, occasionally, other government documents. Very rarely do you come across something from 1945-1985 that is truly classified. Most weapons systems and diplomatic relationship have changed dramatically since then and full disclosure is hardly a threat to national security. So I was going through a batch of documents this week that were really tough cases. They were heavily redacted and fairly obscure.

One particular document was a 1971 hypothetical timeline of a nuclear exchange between the Soviet Union and the U.S. The timeline assumed a Soviet first strike, but it was oddly different from the typical timelines. Most civilian and military policy analysts agree (and plan) that a first strike would be opened with strikes from submarine-launched ballistic missiles (SLBMs). SLBMs can best take advantage of the element of surprise since detection of launches is usually too late to mitigate damage. Most modern estimates predict that coastal command and control centers (a.k.a. Washington, D.C.) would have less than 15 minutes warning. More significantly, SLBMs also would be responsible for setting off EMP (Electromagnetic Pulse) blasts that would disable most of the power grid. Strangely, the 1971 timeline excluded this element.

Anyway, this timeline was missing the timeframes (easy to find information, pointlessly redacted), moment-by-moment casualty estimates (pure speculation, but final estimates are also easy to find) and certain weapon systems (most prominent or secret 1971 weapons systems are mainstream or decommissioned today). While I was digging around for some answers I came across a report issued by the Office of Technology Assessment in response to a request from Congress for an assessment of the effects of a nuclear war. The report is aptly titled “The Effects of Nuclear War”. Usually when I read stuff like this, I’m able to stay pretty unemotional, but this one just hit me like a truck. It is a slightly long-ish read, so if you want the stuff that inspired me to write, read pages 15-39 and Appendix C. The whole thing is very well written and downright sobering.

Using Detroit as a case study was a bolt out of the blue and definitely hit close to home. Since most of the readers here have some familiarity with Detroit, I felt the urge to share. The cold discussion of the effects produced by varying the altitude and yield really hurts when dealing with a place that you know. The story in Appendix C is also a great read. It reminded me of The Road, minus the disturbing imagery.

Speaking of The Road, I really enjoyed the book, but I don’t know if I can go see the movie this fall. The imagery in the book was really intense and downright unsettling. I don’t know if I could handle that kind of stuff in a movie. Still, I think The Road is a great book to transfer onto film.

Fortunately, a lot has changed since that 1979 report came out. The chance of an all-out nuclear war is pretty slim for the foreseeable future. The U.S. has an administration that has shown limited interest in pursuing new nuclear weapons and is dedicated to stabilizing diplomatic relations with countries that possess large nuclear arsenals (thanks Kevin!).

Edit: I apologize for the hideous text formatting. My html knowledge is very basic and I guess trying to use a real word processor to write an 840 word blog post is a terrible idea. I doubt I will find the patience to fix this, hopefully the content makes up for the disheveled appearance.

Sunday, July 5, 2009

Things that Go "..." in the Night

This morning I was visiting the Dragon Age: Origins website for the first time in a few weeks to see if they updated any of their content. Naturally, they have a few new things, yet I find myself woefully unfulfilled. Whenever I visit websites dedicated to Starcraft 2 or Star Wars The Old Republic or even Star Trek Online, I leave the site more excited about the game than when I arrived. Dragon Age, of late, has had the direct opposite effect.

The website itself is downright garish in appearance. I wish the internet archive website had some records of the site from earlier this year, because it wasn't always this way. It used to have a black background and was a more traditional RPG website. Visiting the website 6 months ago, it was unmistakeably a classic RPG game. Today, I would be interested to see a poll of people visiting the website for the first time with no knowledge of the game asking what genre Dragon Age: Origins belongs to. When I look at the site, I see a game pandering to the great unwashed masses that hold up Halo, Gears of War, Killzone and Mortal Kombat as the great masterpieces of gaming*. It's bloody, violent, and features a loading bar consisting of an orc head slowly sliding down the sword upon which it is impaled. Classy.

Even the trailers and teaser videos that have been released lately are of dubious quality. From the beginning of the development, Bioware has said that they are purposefully aiming for a mature-themed game and would not hold back on the blood, sex, and language. Of course, I have no problem with this as long as the game delivers on its other promise: a spiritual successor to Baldur's Gate. Prior to the recent batch of content, all the trailers focused on the qualities I would look for in an RPG. Then, around the time of E3, the new wave of Dragon Age marketing began. Blood and sex were the featured attractions and cool things like believable/lovable/hateable characters, intriguing stories and epic setting turned into a bloody action slasher (a "blasher", if you will). Furthermore, the appropriate and exciting fantasy RPG soundtrack has been replaced with heavy metal rock music.

I realize that I can't put the game devs and game marketers into the same mental equation, but it's hard not to. When I'm excited about an RPG game and the studio releases new information, I want relevant RPG material that will get me excited (supposedly, that's what a marketing team should want too). Instead, I get "blasher" promos serenaded by Marilyn Manson. It feels like a betrayal of the community that will ultimately support and play the game for the months and years after the release date (while the ham-headed marketing target audience throws the game out because they don't know what an ability or dialogue tree is).

In reality, all this garbage marketing will do little to effect my purchasing decision. Several months ago, Bioware released a number of impressive developer walkthrough videos that demoed the gameplay and game editor. I was sold.

At the end of the day, Electronic Arts is to blame for the atrocious change in Bioware's game advertising. When EA bought Bioware over a year ago, I expected that something like this would happen. I continue to fear that development decisions will also be affected. The recent change in the Dragon Age marketing direction stinks of EA's baleful influence. Fortunately, Star Wars The Old Republic has the protection of the Star Wars franchise to block the EA marketing monster. Therefore, the SWTOR website and marketing is excellent.


On a Star Wars sidenote: Lucasarts will be announcing a "new, old game" on Monday. Granted, it won't necessarily be a Star Wars game, but I can hope for a new X-wing/TIE Fighter game.

My final hope is that the guys who design the box art work a long way from the guys who design the website and trailers. I really don't want to get a stark white box with a blood splatter dragon adorning the cover. I want a subdued and attractive box like the Neverwinter Nights 2 or Witcher Enhanced Edition (in my opinion, the best looking game box on store shelves) boxes.



*I can't deny that I enjoy games like Halo, Gears of War and Killzone. They are the summer movies of the video game industry. They are fun and occasionally thoughtful, but they cannot hold a candle to games like Half-Life, Starcraft, or Knights of the Old Republic.

UPDATE:

Well, looks like all hope is lost...


By the way, the file name for this image is "BloodDragonBox.jpg"...

Monday, February 2, 2009

Super Bowl Highlights!



Hmm...

The commercials were occasionally amusing. The allegedly 3-D commercials were sadly lacking 3-D quality (yes, I was wearing 3-D glasses and I accept the consequences), but the new Star Trek trailer was nice. Speaking of which, this year's Super Bowl had an extraordinarily high proportion of movie trailers. Unfortunately, one of those was for The Fast and the Furious.

Well, at least the game was good. I'm glad that Roethlisberger didn't get the MVP (Kurt Warner was incredible in the second half). I was stunned by one statistic: all three of Arizona's wide receivers (Fitzgerald, Boldin and Breaston) had over 1,000 receiving yards this season.